Ravnica Allegiance really doesn’t have many good Aggro options though, which helps explain why a durdly deck like this is able to be so successful in the format. Ravnica Allegiance Build-Arounds. If nothing else, this is a perfect fit for Pauper Burn and will see play there. The split card and guildmage for Azorius are probably the best among all of the guilds. When you're going wide and shallow, the deck's infrastructure being able to put counters on creatures is even more important. I like that you can give up 5 life in a pinch or even an enchantment if the situation presents itself. Going up the curve, that gets us started with aggro, which got a pair of spectacular cards in … The ability may not seem like much, but taking 1 power away from all of your opponents creatures is a really big deal. Some packs even contain a premium foil card! Sphinx’s Insight is fantastic with Dovin’s Acuity (especially in the Clear the Mind deck). Portions of the materials used are property of Wizards of the Coast. Code of Constraint is a great cantrip spell and helps transform this archetype from control to tempo. Lavina can also counter a miracled Terminus before they have six lands in play. Deputy of Detention is a take on Detention Sphere from Return to Ravnica and is one of my most anticipated new cards. Despite U/W Taxes being relatively fringe for non-Craig Wescoe players, these new cards offer real opportunities for the archetype to grow. Then shuffle your library. You get a plus one counter! I borrowed a hilariously underpowered Kumena deck in a pod with strangers and managed to get within a few life points of winning. I'm sure people will jam this in their Atraxa deck, but this is better than just doing that. Burn and Fight spells, along with creatures like the guildmage or Clamor Shaman help remove additional blockers and keep the damage flowing. The 5 basic lands of this set are not included within the 259 cards, meaning that they won't appe… Or both. You definitely need to activate spectacle for cards like that, though, so creatures like Rakdos Roustabout are good filler that help ensure it. With the Ravnica Allegiance Planeswalker Decks, you have your choice of either. I wanted to include two additional 4-drops here as well: Dagger Caster and Vindictive Vampire. There are some very strong enchantments in this format that you would seriously consider blowing up over a creature. I will also be identifying the strongest common and uncommon cards that support each archetype, and discussing some of the reasons why they work so well. I’m excited to try Deputy of Detention in Bant Spirits, as it could be a potential replacement for Reflector Mage depending on your local metagame. They are: guildmages, XXYY uncommons, split cards, etc..): https://magic.wizards.com/en/articles/archive/how-play-limited/ravnica-allegiance-first-pass-limited-2019-01-22. Control Spells – Orzhov already plays like a control deck so we might as well add blue and give it some traditional control spells. If you are new to Ravnica Allegiance I would definitely start there. It's not just Teysa and Marchesa decks that benefit, either. More importantly, will you be made if I try to get out of here without a deck list? Afterlife forces a two for one in most cases, and Taxes decks are happy to have extra spirit tokens. We don't judge. Ravnica Allegiance really doesn’t have many good Aggro options though, which helps explain why a durdly deck like this is able to be so successful in the format. This archetype is great at punishing more durdly decks as a clean 2-color deck that doesn’t require Gates. Final payment is a ‘sacrifice’ card that is well worth playing. The commons in the archetype leave some to be desired. I run Pir and Toothy with the skeleton of my discarded Vorel deck but I don't run Ezuri at all anymore. This set features five of the bi-colored Ravnican guilds: Azorius (), Rakdos (), Gruul (), Simic (), and Orzhov (). She’s also capable of preventing Storm going off on turn four and prevents your Tron opponent from casting Karn Liberated on turn three. I will give you my impressions of all of the two color guilds, and highlight key cards at uncommon and common within each guild. Not that I wouldn’t play it, but at higher ranks you will face opponents that will see your UUGG mana open and know what is happening. And with the Azorius Senate now under his thumb, he's more dangerous and powerful than ever. In this article I am looking to provide a framework for understanding the (11!) Burn rarely receives any new toys, given that plenty of Burn spells are fixed and underpowered from the days of Lightning Bolt. Detention Sphere has been a useful sideboard card in many Modern archetypes, but only some of those would rather have a creature than an enchantment. Whatever your style, the Deck Builder's Toolkit gives you what you need. Vorel of the Hull Clade / Pir and Toothy - While it's sort of obvious that basically any deck that deals with +1/+1 counters could potentially use this if it has access to these colors and Atraxa players are already planning the most boring wins possible, an underrated aspect of this card is its very first ability. What I am saying is that Simic Ascendancy addresses a fundamental issue those other decks have - putting the first counter on a creature that has a difficult time getting counters on its own. This particularly important for decks that aren’t able to run Assassin’s Trophy as an option. Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Draft a minimum of 16 creatures on a solid mana curve. Rakdos's Return deals X damage to target opponent or planeswalker. modernmtgMTGFinancemtgrnarnaSpeculationspoiler. There are some amazing cards in these colors, but while there looks to be a lot of synergy between them, it is often way to easy to disrupt Simic with removal. Grotesque Demise is good in any deck playing black. It contains 100 basic land cards, 125 fixed cards suitable for improving the set's Planeswalker decks, and four 15-card booster packs (Dominaria, Core Set 2019, Guilds of Ravnica, and Ravnica Allegiance). Alternatively you can stick with just Azorius, but some inconsistency is to be expected, and can be very weak against 4-5 power creatures unless you are flush with Lawmage Bindings. We’re starting to see a trend in newly printed creature cards that adopt many of the characteristics of older cards, and Prime Speaker Vannifar takes that to the next level. I think Simic Ascendancy is best in a deck where the commander affects the number of counters on something because those are generally more powerful than the commanders who put the counters on themselves. Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. But, it really depends on which cards you are able to draft: Now here are some truly strong cards! Each Guild Kit features a 60-card pre-constructed theme deck flavored after one of the featured guilds, combining cards from every Ravnica set released so far. Lavina is capable of hurting several decks in Modern with permission; she thwarts decks that rely on zero-cost spells such as Mox Opal and Summoner’s Pact. This time Wizards released an article that beat me to the punch and accomplishes this task really well. That player or that planeswalker's controller discards X cards. Join me next week where I'll be brewing something new and spicy with new cards and possibly a not new commander. There are five 2-color guilds in Ravnica Allegiance, and each has a new card mechanic associated with them. I'd much rather have Pir in play than Ezuri in that instance. Syndicate Guildmage is better than the Guilds of Ravnica ones, but is pretty average compared to the other Ravnica Allegiance options. Treasure tokens will pop up every once in a whole since MaRo has declared the mechanic "deciduous" which means it won't be evergreen but won't be abandoned, either. Even so, Vannifar will see play as there is a deep attachment to Birthing Pod with players and encourages all kinds of nonsense to ensue with Kiki-Jiki toolbox-style decks. There are quite a few ways to damage your opponent directly, which gives this thing some great reach as long as you are able to get in some early damage. Whenever Borborygmos deals combat to a player, put a +1/+1 counters on each creature you control. The main weakness is its slow pace of play, often not dropping anything that affects the board in a substantial way until 4th turn. If I see mortify or a strong Orzhov rare early, I tend to look to add blue/Azorius cards and make an Esper flyers/control deck. I don’t think Vannifar will ever achieve the success that Birthing Pod once did in Modern, but happy to be proven wrong. Pontiff is solid in the right deck but often acts like a grizzly bear in the wrong one. Once again on Arena we are forced to play an older format in Ranked Draft. I recently dismantled my Vorel of the Hull Clade deck and turned it into Pir//Toothy as I alluded to earlier. Spirit of the Spires becomes great in that deck as well. I don't have a ton to say on this topic, but I think people are sleeping on Font and that's a mistake. Ezuri can just put all of the counters Sage needs on it at once. I like having a Gruul oriented gate deck when I find at least 4 combined copies of these three cards. Updated for new cards from Ravnica Allegiance, my list looks something like.

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